|
This adventure
game is set in a mysterious castle, where a dragon and a demon
cat guard the secret passageways. As Sir Mharim, you must
infiltrate Castle SerpentHead to uncover the lost
SerpentScepter, then use it to defeat the evil wizard Salorann
forever! That means uncovering forgotten clues, deciphering
ancient riddles, and overcoming obstacles set by the Sorcerer
himself. You will have to rely on your wits to solve the many
mysteries you will encounter. With luck, you might find a clue
or two left behind by other adventurers.
The Saga
of SerpentHead:
Includes
SerpentHead Revisited, plus the original SerpentHead and
Cendric's Quest Games!
Long ago in the land of Xanaria, there lived a great and
powerful wizard, Ophiuchus. Ophiuchus was the Royal Mage
(under King Ethor III), and he was as good and pure as his
White Magic. The same cannot be said, however, of his vile
brother, Salorann, who is also known as the "Dark Sorcerer".
One night,
Ophiuchus had a dream in which he saw Salorann among Dragons.
He saw him swear allegiance to the King of Dragons, Stolm, in
order to learn the otherwise-forbidden lore of Dragon Magic.
He saw Salorann grow powerful, so powerful in fact that his
power dwarfed that of his brother. In this same dream, he saw
Salorann lead an army of Dragons to Castle SerpentHead. He saw
a battle, and the face of a fallen King; he saw a strange
staff, and he heard a voice saying, "Seek ye the Book of
Serpents."
Many years after the death of Ophiuchus, his grandson Cendric
became the Royal Mage - the leading magician of the kingdom.
He experienced a prophetic dream much like his grandfather's.
He saw the unthinkable - the return of the Dark Sorcerer.
They had but one chance for victory - the great SerpentScepter
which his grandfather assembled. Cendric went on a great quest
to bring back the parts of the SerpentScepter...
But that was
years ago, and now the Dark Sorcerer has taken control of the
kingdom and the villagers live in fear. Many have attempted to
find the Scepter -- many have left; few have returned. Those
brave enough to enter the castle to challenge Salorann must do
so armed with only with their wits. Enter, if you dare...
|
 |