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In
Cutetrix
the graphics are
superb, the colors vivacious, the music catchy.
The rules of
this joy-maker are as easy as ABC: you use falling blocks to
make lines without spaces. The more lines you make, the more
points you get. This is the only feature resembling Tetris, as
all the rest are truly original. Its opulent color palette, a
great variety of bonuses, 8 cute pets, silky-smooth mouse
control, softly-flowing music make this arcade game an
effective relaxant for anyone, regardless of age and
profession.
The storyline goes like this. Cute pets from all walks of life
have been kidnapped, and you have been chosen to free them!
The faster you are, the higher you¡¯ll score each time you
rescue a new pet. Here, you can use mouse control to handle
the falling blocks with genuine virtuosity.
Two options can
help you adjust your mouse control to fit your playing habits:
drop by double click and instant drop by left click. To make
the game more competitive, select increased start speed and
blocks start falling down at a speed faster than usual.
As you play the game, you can watch your achievements. Simply
take a look at the level progress bar and the combo bar. The
level progress bar informs you on percentage of rescued pets.
You need to fill it to go to the next level. While playing the
game, try to fill the combo bar to increase the score
multiplier.
The bigger the score multiplier, the higher you¡¯ll
score each time you rescue a pet. What¡¯s more, as you proceed
from one level to another more and more new pets appear in the
game. You meet such cute pets as the bouncy frog, the cuddly
piggy, the grumpy wolf and others. To rescue pets quickly you
have 7 color bonuses on hand, for example you can rescue piece
columns, rescue identical pets and even rescue all pets.
Cutetrix Main features:
- Silky-smooth mouse control
- Adorable cute pets
- A new bonus system
- Excellent soundtrack
- Bright and cheerful mood
Cutetrix
System Requirements:
- Windows
98/ME/2000/XP
- Processor:
233 MHz or faster
- Memory: 64
MB or more
- DirectX 7
or later
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